Gozintograph: Unterschied zwischen den Versionen

Markierung: Zurückgesetzt
 
(3 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 19: Zeile 19:
== Zusammenhang zu Matrizen ==
== Zusammenhang zu Matrizen ==


Die Informationen eines Gozintographen lassen sich in einer sogenannten '''Gozintomatrix''' darstellen.
Die Informationen eines Gozintographen lassen sich in einer sogenannten '''Gozintomatrix''' darstellen.


Dies ist eine Matrix
Dies ist eine Matrix
Zeile 46: Zeile 46:
Die Pfeile zeigen, welche Einzelteile in welches Bauteil eingehen. Die Zahlen an den Pfeilen geben die benötigte Stückzahl an.
Die Pfeile zeigen, welche Einzelteile in welches Bauteil eingehen. Die Zahlen an den Pfeilen geben die benötigte Stückzahl an.


<!-- VARIANTE B – FINAL OPTIMIERT --> <html> <style> .gozinto-wrap { width:95vw; height:50vw; max-width:1100px; max-height:400px; border:0; margin:0; padding:0; } svg { width:100%; height:100%; touch-action:none; user-select:none; background:white; } .node-rect { fill:#3498db; stroke:#1f4e78; stroke-width:2; cursor:grab; } /* Einheitliche Schriftgröße */ .node-text, .count-text { font-family:sans-serif; font-size:14px; fill:#000; pointer-events:none; } .edge-line { stroke:#000; stroke-width:2; fill:none; } .edge-arrow { fill:#000; } .count-circle { fill:#fff; stroke:#000; stroke-width:1.5; } </style> <div class="gozinto-wrap"> <svg id="gozinto_svg_2" viewBox="0 0 1200 450" preserveAspectRatio="xMinYMin meet"> </svg> </div> <script> (function(){ const svg = document.getElementById("gozinto_svg_2"); // leicht reduzierte Abstände const scale = 100; const yOffset = 0; // früher 5 20 → Grafik rückt nach oben const xOffsetGlobal = 120; // gesamte Grafik leicht nach rechts (zentrieren) function svgEl(name, attrs){ const el = document.createElementNS("http://www.w3.org/2000/svg", name); for(const k in (attrs||{})) el.setAttribute(k, attrs[k]); return el; } function getSVGcoords(evt){ const pt = svg.createSVGPoint(); pt.x = evt.clientX; pt.y = evt.clientY; return pt.matrixTransform(svg.getScreenCTM().inverse()); } // ----------- NODE ----------- function createNode(id, cx, cy, w, h, label){ cx += xOffsetGlobal/scale; // gesamte Grafik nach rechts versetzt const g = svgEl("g", {"data-id":id}); const rect = svgEl("rect", { class:"node-rect", x:(cx-w/2)*scale, y:(cy-h/2)*scale + yOffset, width:w*scale, height:h*scale, rx:6, ry:6 }); const text = svgEl("text", { class:"node-text", x:cx*scale, y:cy*scale+yOffset, "text-anchor":"middle", "dominant-baseline":"middle" }); text.textContent = label; g.appendChild(rect); g.appendChild(text); svg.appendChild(g); const node = {id,cx,cy,w,h,rect,text,g}; // Draggen let dragging=false, start={}; rect.addEventListener("pointerdown", e=>{ rect.setPointerCapture(e.pointerId); dragging=true; const p = getSVGcoords(e); start = {px:p.x, py:p.y, cx:node.cx, cy:node.cy}; }); rect.addEventListener("pointermove", e=>{ if(!dragging) return; const p = getSVGcoords(e); node.cx = start.cx + (p.x - start.px)/scale; node.cy = start.cy + (p.y - start.py)/scale; updateNode(node); updateAllEdges(); }); rect.addEventListener("pointerup", e=>{ dragging=false; rect.releasePointerCapture(e.pointerId); }); return node; } function updateNode(n){ n.rect.setAttribute("x",(n.cx-n.w/2)*scale); n.rect.setAttribute("y",(n.cy-n.h/2)*scale+yOffset); n.text.setAttribute("x",n.cx*scale); n.text.setAttribute("y",n.cy*scale+yOffset); } // ------- Geometrie ------- function intersectRectBorder(node, tx, ty){ const cx=node.cx, cy=node.cy, w2=node.w/2, h2=node.h/2; const dx=tx-cx, dy=ty-cy; let pts=[]; if(Math.abs(dx)>1e-9){ let t1=(-w2)/dx; let y1=cy+t1*dy; if(t1>0 && y1>=cy-h2 && y1<=cy+h2) pts.push({x:cx-w2,y:y1,t:t1}); let t2=(w2)/dx; let y2=cy+t2*dy; if(t2>0 && y2>=cy-h2 && y2<=cy+h2) pts.push({x:cx+w2,y:y2,t:t2}); } if(Math.abs(dy)>1e-9){ let t3=(-h2)/dy; let x3=cx+t3*dx; if(t3>0 && x3>=cx-w2 && x3<=cx+w2) pts.push({x:x3,y:cy-h2,t:t3}); let t4=(h2)/dy; let x4=cx+t4*dx; if(t4>0 && x4>=cx-w2 && x4<=cx+w2) pts.push({x:x4,y:cy+h2,t:t4}); } pts.sort((a,b)=>a.t-b.t); return pts[0] || {x:cx,y:cy}; } function pointOnCircle(cx,cy,R,tx,ty){ const dx=tx-cx, dy=ty-cy; const d=Math.sqrt(dx*dx+dy*dy); if(d<1e-9) return {x:cx,y:cy}; return {x:cx+R*dx/d, y:cy+R*dy/d}; } function makeArrowHead(x,y,ux,uy,size){ let px=-uy, py=ux; return M ${x} ${y} L ${x-ux*size+px*size*0.5} ${y-uy*size+py*size*0.5} L ${x-ux*size-px*size*0.5} ${y-uy*size-py*size*0.5} Z; } const edges=[]; function makeConnection(fromNode,toNode,amount,yMid,xOffset){ const g=svgEl("g",{}); const lineA=svgEl("path",{class:"edge-line"}); const lineB=svgEl("path",{class:"edge-line"}); const circle=svgEl("circle",{class:"count-circle"}); const text=svgEl("text",{class:"count-text"}); const arrow=svgEl("path",{class:"edge-arrow"}); text.textContent=amount; g.appendChild(lineA); g.appendChild(lineB); g.appendChild(circle); g.appendChild(text); g.appendChild(arrow); svg.appendChild(g); let e={fromNode,toNode,amount,yMid,xOffset,circle,text,lineA,lineB,arrow}; edges.push(e); updateEdge(e); } function updateEdge(e){ const cx=(e.fromNode.cx+e.toNode.cx)/2+(e.xOffset||0); const cy=e.yMid; const R=0.14; const pF=intersectRectBorder(e.fromNode,cx,cy); const pT=intersectRectBorder(e.toNode,cx,cy); const pCircleIn=pointOnCircle(cx,cy,R,pF.x,pF.y); const pCircleOut=pointOnCircle(cx,cy,R,pT.x,pT.y); const px=p=>[p.x*scale, p.y*scale+yOffset]; const F=px(pF), Ci=px(pCircleIn), Co=px(pCircleOut), T=px(pT); e.lineA.setAttribute("d",M ${F[0]} ${F[1]} L ${Ci[0]} ${Ci[1]}); e.lineB.setAttribute("d",M ${Co[0]} ${Co[1]} L ${T[0]} ${T[1]}); e.circle.setAttribute("cx",cx*scale); e.circle.setAttribute("cy",cy*scale+yOffset); e.circle.setAttribute("r",R*scale); e.text.setAttribute('x', cx*scale-5); e.text.setAttribute('y', cy*scale + yOffset+5); let ux=T[0]-Co[0], uy=T[1]-Co[1]; let L=Math.sqrt(ux*ux+uy*uy); if(L<1e-6) L=1; ux/=L; uy/=L; e.arrow.setAttribute("d",makeArrowHead(T[0],T[1],ux,uy,10)); } function updateAllEdges(){ edges.forEach(updateEdge); } // ------------ Nodes ------------ const nodes={}; // Einzelteile oben nodes.E1=createNode("E1",0,0.5,1.0,0.5,"E1"); nodes.E2=createNode("E2",2.5,0.5,1.0,0.5,"E2"); nodes.E3=createNode("E3",5.0,0.5,1.0,0.5,"E3"); nodes.E4=createNode("E4",7.5,0.5,1.0,0.5,"E4"); // Bauteile darunter nodes.B1=createNode("B1",0.75,4.5,1.0,0.5,"B1"); nodes.B2=createNode("B2",2.5,4.5,1.0,0.5,"B2"); nodes.B3=createNode("B3",5.0,4.5,1.0,0.5,"B3"); nodes.B4=createNode("B4",7.5,4.5,1.0,0.5,"B4"); nodes.B5=createNode("B5",10,4.5,1.0,0.5,"B5"); // ------------ Verbindungen ------------ makeConnection(nodes.E1,nodes.B1,"2",2.2,-0.2); makeConnection(nodes.E2,nodes.B1,"1",2.2, 0.2); makeConnection(nodes.E1,nodes.B2,"2",2.2,-0.2); makeConnection(nodes.E2,nodes.B2,"1",2.2, 0.2); makeConnection(nodes.E1,nodes.B3,"1",2.2,-0.25); makeConnection(nodes.E2,nodes.B3,"1",2.2, 0.0); makeConnection(nodes.E3,nodes.B3,"1",2.2, 0.25); makeConnection(nodes.E1,nodes.B4,"2",2.2,-0.3); makeConnection(nodes.E3,nodes.B4,"1",2.2, 0.0); makeConnection(nodes.E4,nodes.B4,"1",2.2, 0.3); makeConnection(nodes.E1,nodes.B5,"1",2.2,-0.2); makeConnection(nodes.E4,nodes.B5,"2",2.2, 0.2); updateAllEdges(); })(); </script> </html>
<html>
<style>
  .gozinto-wrap {
    width:95vw;
    height:50vw;
    max-width:1100px;
    max-height:450px;
    border:0;
    margin:0;
    padding:0;
  }
 
  svg {
    width:100%;
    height:100%;
    touch-action:none;
    user-select:none;
    background:white;
  }
 
  .node-rect {
    fill:#3498db;
    stroke:#1f4e78;
    stroke-width:2;
    cursor:grab;
  }
 
  .node-text, .count-text {
    font-family:sans-serif;
    font-size:14px;
    fill:#000;
    pointer-events:none;
  }
 
  .edge-line {
    stroke:#000;
    stroke-width:2;
    fill:none;
  }
 
  .edge-arrow {
    fill:#000;
  }
 
  .count-circle {
    fill:#fff;
    stroke:#000;
    stroke-width:1.5;
  }
</style>
 
<div class="gozinto-wrap">
<svg id="gozinto_svg_2"
    viewBox="0 0 1200 450"
    preserveAspectRatio="xMinYMin meet">
</svg>
</div>
 
<script>
(function(){
 
const svg=document.getElementById("gozinto_svg_2");
 
const scale=100;
const yOffset=0;
const xOffsetGlobal=120;
 
function svgEl(name,attrs){
  const el=document.createElementNS("http://www.w3.org/2000/svg",name);
  for(const k in (attrs||{})) el.setAttribute(k,attrs[k]);
  return el;
}
 
function getSVGcoords(evt){
  const pt=svg.createSVGPoint();
  pt.x=evt.clientX;
  pt.y=evt.clientY;
  return pt.matrixTransform(svg.getScreenCTM().inverse());
}
 
function createNode(id,cx,cy,w,h,label){
 
  cx+=xOffsetGlobal/scale;
 
  const g=svgEl("g",{"data-id":id});
 
  const rect=svgEl("rect",{
    class:"node-rect",
    x:(cx-w/2)*scale,
    y:(cy-h/2)*scale+yOffset,
    width:w*scale,
    height:h*scale,
    rx:6,
    ry:6
  });
 
  const text=svgEl("text",{
    class:"node-text",
    x:cx*scale,
    y:cy*scale+yOffset,
    "text-anchor":"middle",
    "dominant-baseline":"middle"
  });
 
  text.textContent=label;
 
  g.appendChild(rect);
  g.appendChild(text);
 
  svg.appendChild(g);
 
  const node={id,cx,cy,w,h,rect,text,g};
 
  let dragging=false,start={};
 
  rect.addEventListener("pointerdown",e=>{
    rect.setPointerCapture(e.pointerId);
    dragging=true;
 
    const p=getSVGcoords(e);
 
    start={
      px:p.x,
      py:p.y,
      cx:node.cx,
      cy:node.cy
    };
  });
 
  rect.addEventListener("pointermove",e=>{
 
    if(!dragging) return;
 
    const p=getSVGcoords(e);
 
    node.cx=start.cx+(p.x-start.px)/scale;
    node.cy=start.cy+(p.y-start.py)/scale;
 
    updateNode(node);
    updateAllEdges();
  });
 
  rect.addEventListener("pointerup",e=>{
    dragging=false;
    rect.releasePointerCapture(e.pointerId);
  });
 
  return node;
}
 
function updateNode(n){
  n.rect.setAttribute("x",(n.cx-n.w/2)*scale);
  n.rect.setAttribute("y",(n.cy-n.h/2)*scale+yOffset);
 
  n.text.setAttribute("x",n.cx*scale);
  n.text.setAttribute("y",n.cy*scale+yOffset);
}
 
function intersectRectBorder(node,tx,ty){
 
  const cx=node.cx;
  const cy=node.cy;
 
  const w2=node.w/2;
  const h2=node.h/2;
 
  const dx=tx-cx;
  const dy=ty-cy;
 
  let pts=[];
 
  if(Math.abs(dx)>1e-9){
 
    let t1=(-w2)/dx;
    let y1=cy+t1*dy;
 
    if(t1>0 && y1>=cy-h2 && y1<=cy+h2)
      pts.push({x:cx-w2,y:y1,t:t1});
 
    let t2=(w2)/dx;
    let y2=cy+t2*dy;
 
    if(t2>0 && y2>=cy-h2 && y2<=cy+h2)
      pts.push({x:cx+w2,y:y2,t:t2});
  }
 
  if(Math.abs(dy)>1e-9){
 
    let t3=(-h2)/dy;
    let x3=cx+t3*dx;
 
    if(t3>0 && x3>=cx-w2 && x3<=cx+w2)
      pts.push({x:x3,y:cy-h2,t:t3});
 
    let t4=(h2)/dy;
    let x4=cx+t4*dx;
 
    if(t4>0 && x4>=cx-w2 && x4<=cx+w2)
      pts.push({x:x4,y:cy+h2,t:t4});
  }
 
  pts.sort((a,b)=>a.t-b.t);
 
  return pts[0]||{x:cx,y:cy};
}
 
function pointOnCircle(cx,cy,R,tx,ty){
 
  const dx=tx-cx;
  const dy=ty-cy;
 
  const d=Math.sqrt(dx*dx+dy*dy);
 
  if(d<1e-9) return {x:cx,y:cy};
 
  return {
    x:cx+R*dx/d,
    y:cy+R*dy/d
  };
}
 
function makeArrowHead(x,y,ux,uy,size){
 
  let px=-uy;
  let py=ux;
 
  return `M ${x} ${y}
          L ${x-ux*size+px*size*0.5} ${y-uy*size+py*size*0.5}
          L ${x-ux*size-px*size*0.5} ${y-uy*size-py*size*0.5} Z`;
}
 
const edges=[];
 
function makeConnection(fromNode,toNode,amount,yMid,xOffset){
 
  const g=svgEl("g",{});
 
  const lineA=svgEl("path",{class:"edge-line"});
  const lineB=svgEl("path",{class:"edge-line"});
  const circle=svgEl("circle",{class:"count-circle"});
  const text=svgEl("text",{class:"count-text"});
  const arrow=svgEl("path",{class:"edge-arrow"});
 
  text.textContent=amount;
 
  g.appendChild(lineA);
  g.appendChild(lineB);
  g.appendChild(circle);
  g.appendChild(text);
  g.appendChild(arrow);
 
  svg.appendChild(g);
 
  let e={
    fromNode,
    toNode,
    amount,
    yMid,
    xOffset,
    circle,
    text,
    lineA,
    lineB,
    arrow
  };
 
  edges.push(e);
 
  updateEdge(e);
}
 
function updateEdge(e){
 
  const cx=(e.fromNode.cx+e.toNode.cx)/2+(e.xOffset||0);
  const cy=e.yMid;
  const R=0.14;
 
  const pF=intersectRectBorder(e.fromNode,cx,cy);
  const pT=intersectRectBorder(e.toNode,cx,cy);
 
  const pCircleIn=pointOnCircle(cx,cy,R,pF.x,pF.y);
  const pCircleOut=pointOnCircle(cx,cy,R,pT.x,pT.y);
 
  const px=p=>[p.x*scale,p.y*scale+yOffset];
 
  const F=px(pF);
  const Ci=px(pCircleIn);
  const Co=px(pCircleOut);
  const T=px(pT);
 
  e.lineA.setAttribute("d",`M ${F[0]} ${F[1]} L ${Ci[0]} ${Ci[1]}`);
  e.lineB.setAttribute("d",`M ${Co[0]} ${Co[1]} L ${T[0]} ${T[1]}`);
 
  e.circle.setAttribute("cx",cx*scale);
  e.circle.setAttribute("cy",cy*scale+yOffset);
  e.circle.setAttribute("r",R*scale);
 
  e.text.setAttribute("x",cx*scale-5);
  e.text.setAttribute("y",cy*scale+yOffset+5);
 
  let ux=T[0]-Co[0];
  let uy=T[1]-Co[1];
 
  let L=Math.sqrt(ux*ux+uy*uy);
 
  if(L<1e-6) L=1;
 
  ux/=L;
  uy/=L;
 
  e.arrow.setAttribute("d",makeArrowHead(T[0],T[1],ux,uy,10));
}
 
function updateAllEdges(){
  edges.forEach(updateEdge);
}
 
const nodes={};
 
nodes.E1=createNode("E1",0,0.5,1.0,0.5,"E1");
nodes.E2=createNode("E2",2.5,0.5,1.0,0.5,"E2");
nodes.E3=createNode("E3",5.0,0.5,1.0,0.5,"E3");
nodes.E4=createNode("E4",7.5,0.5,1.0,0.5,"E4");
 
nodes.B1=createNode("B1",0.75,4.5,1.0,0.5,"B1");
nodes.B2=createNode("B2",2.5,4.5,1.0,0.5,"B2");
nodes.B3=createNode("B3",5.0,4.5,1.0,0.5,"B3");
nodes.B4=createNode("B4",7.5,4.5,1.0,0.5,"B4");
nodes.B5=createNode("B5",10,4.5,1.0,0.5,"B5");
 
makeConnection(nodes.E1,nodes.B1,"2",2.2,-0.2);
makeConnection(nodes.E2,nodes.B1,"1",2.2,0.2);
 
makeConnection(nodes.E1,nodes.B2,"2",2.2,-0.2);
makeConnection(nodes.E2,nodes.B2,"1",2.2,0.2);
 
makeConnection(nodes.E1,nodes.B3,"1",2.2,-0.25);
makeConnection(nodes.E2,nodes.B3,"1",2.2,0.0);
makeConnection(nodes.E3,nodes.B3,"1",2.2,0.25);
 
makeConnection(nodes.E1,nodes.B4,"2",2.2,-0.3);
makeConnection(nodes.E3,nodes.B4,"1",2.2,0.0);
makeConnection(nodes.E4,nodes.B4,"1",2.2,0.3);
 
makeConnection(nodes.E1,nodes.B5,"1",2.2,-0.2);
makeConnection(nodes.E4,nodes.B5,"2",2.2,0.2);
 
updateAllEdges();
 
})();
</script>
</html>


Die Gozintomatrix zum oberen Gozintographen kann aus folgender Tabelle abgeleitet werden:
Die Gozintomatrix zum oberen Gozintographen kann aus folgender Tabelle abgeleitet werden:
Zeile 65: Zeile 416:


:<math>
:<math>
A =
A=
\begin{pmatrix}
\begin{pmatrix}
2 & 2 & 1 & 2 & 1 \\
2 & 2 & 1 & 2 & 1 \\
Zeile 76: Zeile 427:
gegeben.
gegeben.


Beispielsweise lässt sich aus der ersten Spalte ablesen, dass zur Herstellung eines Bauteils <math>B_1</math>
=== Produktion von Spielwaren aus Rohstoffen über Zwischenprodukte ===


* 2 Einheiten von <math>E_1</math>,
Ein Spielwarenhersteller produziert aus drei Rohstoffen <math>R_1,R_2,R_3</math> zunächst die beiden Zwischenprodukte <math>Z_1,Z_2</math>, aus denen anschließend die drei Endprodukte <math>E_1,E_2,E_3</math> gefertigt werden.
* 1 Einheit von <math>E_2</math>,
* 0 Einheiten von <math>E_3</math>,
* 0 Einheiten von <math>E_4</math>


benötigt werden.
Die Pfeile im Gozintographen geben an, wie viele Mengeneinheiten eines Materials zur Produktion einer Mengeneinheit des entstehenden Produkts benötigt werden.
 
<!-- GOZINTOGRAPH: Rohstoffe → Zwischenprodukte → Endprodukte -->
<html>
<style>
  .gozinto-wrap2 {
    width:95vw;
    height:70vw;
    max-width:1200px;
    max-height:800px;
    border:0;
    margin:0;
    padding:0;
  }
 
  .gozinto-wrap2 svg {
    width:100%;
    height:100%;
    touch-action:none;
    user-select:none;
    background:white;
  }
 
  .node-rect {
    fill:#3498db;
    stroke:#1f4e78;
    stroke-width:2;
    cursor:grab;
  }
 
  .node-text,
  .count-text {
    font-family:sans-serif;
    font-size:14px;
    fill:#000;
    pointer-events:none;
  }
 
  .edge-line {
    stroke:#000;
    stroke-width:2;
    fill:none;
  }
 
  .edge-arrow {
    fill:#000;
  }
 
  .count-circle {
    fill:#fff;
    stroke:#000;
    stroke-width:1.5;
  }
</style>
 
<div class="gozinto-wrap2">
<svg id="gozinto_svg"
    viewBox="0 0 1180 640"
    preserveAspectRatio="xMinYMin meet">
</svg>
</div>
 
<script>
(function(){
 
  const svg = document.getElementById("gozinto_svg");
 
  const scale = 100;
  const yOffset = 0;
  const xOffsetGlobal = 120;
 
  function svgEl(name, attrs){
    const el = document.createElementNS("http://www.w3.org/2000/svg", name);
 
    for(const k in (attrs||{}))
      el.setAttribute(k, attrs[k]);
 
    return el;
  }


=== Produktion von Spielwaren aus Rohstoffen über Zwischenprodukte ===
  function getSVGcoords(evt){
    const pt = svg.createSVGPoint();
 
    pt.x = evt.clientX;
    pt.y = evt.clientY;
 
    return pt.matrixTransform(svg.getScreenCTM().inverse());
  }
 
  // -------------------------------------------------
  // NODE
  // -------------------------------------------------
 
  function createNode(id, cx, cy, w, h, label){
 
    cx += xOffsetGlobal / scale;
 
    const g = svgEl("g", {"data-id":id});
 
    const rect = svgEl("rect", {
      class:"node-rect",
      x:(cx-w/2)*scale,
      y:(cy-h/2)*scale + yOffset,
      width:w*scale,
      height:h*scale,
      rx:6,
      ry:6
    });
 
    const text = svgEl("text", {
      class:"node-text",
      x:cx*scale,
      y:cy*scale+yOffset,
      "text-anchor":"middle",
      "dominant-baseline":"middle"
    });
 
    text.textContent = label;
 
    g.appendChild(rect);
    g.appendChild(text);
 
    svg.appendChild(g);
 
    const node = {id,cx,cy,w,h,rect,text,g};
 
    // Dragging
 
    let dragging=false,start={};
 
    rect.addEventListener("pointerdown", e=>{
 
      rect.setPointerCapture(e.pointerId);
 
      dragging=true;
 
      const p=getSVGcoords(e);
 
      start={
        px:p.x,
        py:p.y,
        cx:node.cx,
        cy:node.cy
      };
    });
 
    rect.addEventListener("pointermove", e=>{
 
      if(!dragging) return;
 
      const p=getSVGcoords(e);
 
      node.cx=start.cx+(p.x-start.px)/scale;
      node.cy=start.cy+(p.y-start.py)/scale;
 
      updateNode(node);
      updateAllEdges();
    });
 
    rect.addEventListener("pointerup", e=>{
 
      dragging=false;
 
      rect.releasePointerCapture(e.pointerId);
    });
 
    return node;
  }
 
  function updateNode(n){
 
    n.rect.setAttribute("x",(n.cx-n.w/2)*scale);
    n.rect.setAttribute("y",(n.cy-n.h/2)*scale+yOffset);
 
    n.text.setAttribute("x",n.cx*scale);
    n.text.setAttribute("y",n.cy*scale+yOffset);
  }
 
  // -------------------------------------------------
  // GEOMETRIE
  // -------------------------------------------------
 
  function intersectRectBorder(node, tx, ty){
 
    const cx=node.cx;
    const cy=node.cy;
 
    const w2=node.w/2;
    const h2=node.h/2;
 
    const dx=tx-cx;
    const dy=ty-cy;
 
    let pts=[];
 
    if(Math.abs(dx)>1e-9){
 
      let t1=(-w2)/dx;
      let y1=cy+t1*dy;
 
      if(t1>0 && y1>=cy-h2 && y1<=cy+h2)
        pts.push({x:cx-w2,y:y1,t:t1});
 
      let t2=(w2)/dx;
      let y2=cy+t2*dy;
 
      if(t2>0 && y2>=cy-h2 && y2<=cy+h2)
        pts.push({x:cx+w2,y:y2,t:t2});
    }
 
    if(Math.abs(dy)>1e-9){
 
      let t3=(-h2)/dy;
      let x3=cx+t3*dx;
 
      if(t3>0 && x3>=cx-w2 && x3<=cx+w2)
        pts.push({x:x3,y:cy-h2,t:t3});
 
      let t4=(h2)/dy;
      let x4=cx+t4*dx;
 
      if(t4>0 && x4>=cx-w2 && x4<=cx+w2)
        pts.push({x:x4,y:cy+h2,t:t4});
    }
 
    pts.sort((a,b)=>a.t-b.t);
 
    return pts[0] || {x:cx,y:cy};
  }
 
  function pointOnCircle(cx,cy,R,tx,ty){
 
    const dx=tx-cx;
    const dy=ty-cy;
 
    const d=Math.sqrt(dx*dx+dy*dy);
 
    if(d<1e-9) return {x:cx,y:cy};
 
    return {
      x:cx+R*dx/d,
      y:cy+R*dy/d
    };
  }
 
  function makeArrowHead(x,y,ux,uy,size){
 
    let px=-uy;
    let py=ux;
 
    return `M ${x} ${y}
            L ${x-ux*size+px*size*0.5} ${y-uy*size+py*size*0.5}
            L ${x-ux*size-px*size*0.5} ${y-uy*size-py*size*0.5} Z`;
  }
 
  // -------------------------------------------------
  // KANTEN
  // -------------------------------------------------
 
  const edges=[];
 
  function makeConnection(fromNode,toNode,amount,yMid,xOffset){
 
    const g=svgEl("g",{});
 
    const lineA=svgEl("path",{class:"edge-line"});
    const lineB=svgEl("path",{class:"edge-line"});
 
    const circle=svgEl("circle",{
      class:"count-circle"
    });
 
    const text=svgEl("text",{
      class:"count-text"
    });
 
    const arrow=svgEl("path",{
      class:"edge-arrow"
    });
 
    text.textContent=amount;
 
    g.appendChild(lineA);
    g.appendChild(lineB);
    g.appendChild(circle);
    g.appendChild(text);
    g.appendChild(arrow);
 
    svg.appendChild(g);
 
    let e={
      fromNode,
      toNode,
      amount,
      yMid,
      xOffset,
      circle,
      text,
      lineA,
      lineB,
      arrow
    };
 
    edges.push(e);
 
    updateEdge(e);
  }
 
  function updateEdge(e){
 
    const cx=(e.fromNode.cx+e.toNode.cx)/2+(e.xOffset||0);
    const cy=e.yMid;
 
    const R=0.14;
 
    const pF=intersectRectBorder(e.fromNode,cx,cy);
    const pT=intersectRectBorder(e.toNode,cx,cy);
 
    const pCircleIn=pointOnCircle(cx,cy,R,pF.x,pF.y);
    const pCircleOut=pointOnCircle(cx,cy,R,pT.x,pT.y);
 
    const px=p=>[p.x*scale,p.y*scale+yOffset];
 
    const F=px(pF);
    const Ci=px(pCircleIn);
    const Co=px(pCircleOut);
    const T=px(pT);
 
    e.lineA.setAttribute(
      "d",
      `M ${F[0]} ${F[1]} L ${Ci[0]} ${Ci[1]}`
    );
 
    e.lineB.setAttribute(
      "d",
      `M ${Co[0]} ${Co[1]} L ${T[0]} ${T[1]}`
    );
 
    e.circle.setAttribute("cx",cx*scale);
    e.circle.setAttribute("cy",cy*scale+yOffset);
    e.circle.setAttribute("r",R*scale);
 
    e.text.setAttribute("x",cx*scale-5);
    e.text.setAttribute("y",cy*scale+yOffset+5);
 
    let ux=T[0]-Co[0];
    let uy=T[1]-Co[1];
 
    let L=Math.sqrt(ux*ux+uy*uy);
 
    if(L<1e-6) L=1;
 
    ux/=L;
    uy/=L;
 
    e.arrow.setAttribute(
      "d",
      makeArrowHead(T[0],T[1],ux,uy,10)
    );
  }
 
  function updateAllEdges(){
    edges.forEach(updateEdge);
  }
 
  // -------------------------------------------------
  // NODES
  // -------------------------------------------------
 
  const nodes={};
 
  // Rohstoffe
 
  nodes.R1=createNode("R1",0,0.8,1.0,0.5,"R1");
  nodes.R2=createNode("R2",2.5,0.8,1.0,0.5,"R2");
  nodes.R3=createNode("R3",5.0,0.8,1.0,0.5,"R3");
 
  // Zwischenprodukte
 
  nodes.Z1=createNode("Z1",1.2,3.2,1.0,0.5,"Z1");
  nodes.Z2=createNode("Z2",3.6,3.2,1.0,0.5,"Z2");
 
  // Endprodukte
 
  nodes.E1=createNode("E1",0.5,5.6,1.0,0.5,"E1");
  nodes.E2=createNode("E2",2.8,5.6,1.0,0.5,"E2");
  nodes.E3=createNode("E3",5.1,5.6,1.0,0.5,"E3");
 
  // -------------------------------------------------
  // VERBINDUNGEN
  // -------------------------------------------------
 
  // Rohstoffe -> Zwischenprodukte
 
  makeConnection(nodes.R1,nodes.Z1,"3",1.8,-0.3);
  makeConnection(nodes.R1,nodes.Z2,"1",1.8,0.4);
 
  makeConnection(nodes.R2,nodes.Z1,"4",1.8,-0.2);
  makeConnection(nodes.R2,nodes.Z2,"2",1.8,0.2);
 
  makeConnection(nodes.R3,nodes.Z2,"3",1.8,0.0);
 
  // Zwischenprodukte -> Endprodukte
 
  makeConnection(nodes.Z1,nodes.E1,"2",4.4,-0.2);
  makeConnection(nodes.Z1,nodes.E2,"1",4.4,0.2);
 
  makeConnection(nodes.Z2,nodes.E1,"1",4.4,-0.3);
  makeConnection(nodes.Z2,nodes.E2,"3",4.4,0.0);
  makeConnection(nodes.Z2,nodes.E3,"2",4.4,0.3);
 
  updateAllEdges();
 
})();
</script>
</html>
Die vollständigen Mengen seien wie folgt definiert:
 
{| class="wikitable"
! !! Z1 !! Z2
|-
| '''R1''' || 3 || 1
|-
| '''R2''' || 4 || 2
|-
| '''R3''' || 0 || 3
|}
 
{| class="wikitable"
! !! E1 !! E2 !! E3
|-
| '''Z1''' || 2 || 1 || 0
|-
| '''Z2''' || 1 || 3 || 2
|}
 
Aus diesen Tabellen ergibt sich die '''Gozintomatrix Rohstoffe → Endprodukte''' durch Matrixmultiplikation:
 
:<math>
RZ=
\begin{pmatrix}
3 & 1 \\
4 & 2 \\
0 & 3
\end{pmatrix}
</math>
 
:<math>
ZE=
\begin{pmatrix}
2 & 1 & 0 \\
1 & 3 & 2
\end{pmatrix}
</math>
 
:<math>
RE=RZ \cdot ZE
=
\begin{pmatrix}
3 & 1 \\
4 & 2 \\
0 & 3
\end{pmatrix}
\cdot
\begin{pmatrix}
2 & 1 & 0 \\
1 & 3 & 2
\end{pmatrix}
</math>


Ein Spielwarenhersteller produziert aus drei Rohstoffen <math>R_1,R_2,R_3</math> zunächst die beiden Zwischenprodukte <math>Z_1,Z_2</math>, aus denen anschließend die drei Endprodukte <math>E_1,E_2,E_3</math> gefertigt werden.
Berechnung:


Die Pfeile im Gozintographen geben an, wie viele Mengeneinheiten eines Materials zur Produktion einer Mengeneinheit des entstehenden Produkts benötigt werden.
:<math>
RE=
\begin{pmatrix}
7 & 6 & 2 \\
10 & 10 & 4 \\
3 & 9 & 6
\end{pmatrix}
</math>


Beispiel: Für die Herstellung einer Einheit <math>Z_1</math> werden 3 Einheiten <math>R_1</math> und 4 Einheiten <math>R_2</math> benötigt.
Die Matrix zeigt, wie viele Mengeneinheiten der Rohstoffe <math>R_1,R_2,R_3</math> jeweils zur Herstellung einer Einheit der Endprodukte <math>E_1,E_2,E_3</math> notwendig sind.


[[Kategorie:Lineare_Algebra]]
[[Kategorie:Lineare_Algebra]]
[[Kategorie:AHR_WuV_Mathe_GK]]
[[Kategorie:AHR_WuV_Mathe_GK]]